using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartScene : ISceneState
{
    public StartScene()
    {
        SceneName = "Start";
    }
    public override void EnterScene()
    {
        GameRoot.GetInstance().UIManager_Root.Push(new StartPanel());
    }

    public override void ExitScene()
    {
      
    }

    public override void SceneUpdate()
    {
        
    }
}
